Miniboss
Dragon Turtle
- Type
- Miniboss
- Level
- 77
- Region
- The Sunken City
- Where
- Sunken Streets
A furious dragon turtle: coral spikes, tidal breath and a shell charge.
Dragon Turtle abilities
Shell Charge
Pulls in its head and rolls in a straight line to the target (8 tiles): heavy damage and knocks back 2. If it hits no one, it slams into the rocks and is dazed for 3 s, taking 50% more.
Coral Spikes
Coral spikes rise in her 8 directions (5 tiles): stand between the lines.
Party mechanic
Opens her mouth and breathes out the tide: water floods the 5-tile cone.
Every boss warns before attacking: the danger tiles light up in color on the ground and a square grows until it fills; anyone still there when the warning ends takes the hit. Two-stage bosses transform at half health, are immune during the transformation and start using new skills. Near the end they enter desperation and attack faster. Bosses cannot be stunned, rooted or slowed. Every boss and miniboss also has a group mechanic: a shield to break, towers to occupy, a hit to split, spikes, fixation and helpers that protect them.
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