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The world

The world of Makhes

Makhes is a pixel-art fantasy world made to be crossed in a party. It all begins on a dirt road, passes through the crossroads of Vandória and opens onto ever more dangerous lands: swamp, coast, desert, ice and crypt, and then volcano, jungle and a city swallowed by the sea. In each one, a boss who doesn't want visitors.

The painted map of the world of Makhes

The lands

Heart of the Kingdom

Heart of the Kingdom

  • levels 1–10

It all begins here: the Old Road, Dário's Village and Vandória, the capital where all roads cross. Around the village lie three training…

Swamp

Swamp

  • levels 9–17

The first still water past the village. Slimes, toads, crocodiles and rotten ents rule the marsh, and at the bottom of the mire a sunken…

Coast

Coast

  • levels 16–24

Pale sand, coconut palms, islands linked by sandbars and the ship graveyard. The sea brings in the wreckage of a captain who still gives…

Desert

Desert

  • levels 25–32

Dunes, oases, stone cliffs and a pharaoh's pyramid. Serpents, lions and wyverns guard the way to Khet-Ra.

Ice Lands

Ice Lands

  • levels 32–40

Deep snow, pine trees, frozen lakes and halls of blue ice. Hunters camp near the road, but the palace up high belongs to Isvara.

Crypts

Crypts

  • levels 39–50

Crooked tombs, dead trees, ghosts and a ruined chapel. Beneath the graveyard, ossuaries and flooded crypts lead to the altar where the…

Scorched Lands

  • levels 50–60

Ash plains cut by lava rivers, geysers and the ruins of a fire cult. The road starts at Ash Outpost and ends at the forge where Ignar…

Ancestral Jungle

  • levels 60–70

A dense forest, with trees as tall as towers, vines, bogs and the ruins of an ancient people. Atop the ziggurat, the Feathered Serpent…

Sunken City

  • levels 70–80

The city the sea swallowed: docks underwater, dead coral gardens, streets lined with statues and a marble palace where a drowned king…

Bossnia

  • levels 70–90

The land of bosses: an open field the size of a kingdom, where the echoes of the great bosses roam with their bands. Teleporting doesn't…

The cities

Dário's Village

The first stop for anyone arriving by the Old Road. It is a small village with too much work for too few hands: rats in the supplies, a herd loose in the vegetable gardens and a watchman who needs help. From here, the roads lead to the Swamp, the Coast and the training fields.

Vandória

The kingdom's capital and the crossroads city. Palace, cathedral, smithy, wizard's tower and a fountain in the middle of the stone plaza. From Vandória the roads lead to the Desert (west), the Ice (north) and the Graveyard (east), and it is there that you refine your sword, change your haircut and wait for the dungeon to open.

Juncália

The city of stilt houses, built on the lagoon east of the Gloom Mire by boatmen and healers. Plank boardwalks link Reed Square, the tavern, the council and the dock. There are no monsters nearby: it is the place to rest in the middle of the swamp.

The outposts at the end of the journey

After level 50, each new land begins at an outpost where you can catch your breath, accept contracts and get ready: the Ash Outpost in the Scorched Lands, the Explorers' Camp in the Ancestral Jungle and the Broken Pier in the Sunken City.

The route from level 1 to the end

  1. Levels 1 to 4: arrive by the Old Road at Dário's Village and help Dário the watchman with the first jobs.
  2. Level 5: choose your class. In Vandória, Gunnar the blacksmith refines equipment and the hunting contracts pay for the monsters of each map.
  3. Levels 2 to 10: train in the village's fields, Rabbit Meadow, Scarecrow Farm and Goblin Woods, which end at the door of the Marsh.
  4. Levels 9 to 17: cross the Swamp, rest in Juncália, go down the three floors of the Temple of Mire and defeat Bufo, King of the Mire.
  5. Levels 16 to 24: head to the Coast, pass through Castaway Reef and defeat Draven, the Drowned Captain, in the Captain's Grotto.
  6. Levels 25 to 32: set out west from Vandória, cross the Desert and face Khet-Ra at the bottom of the Pyramid.
  7. Levels 32 to 40: go north through the Ice Lands up to Isvara's Palace, home of Isvara, Lady of the Ice.
  8. Levels 39 to 50: head east, through the Forgotten Graveyard and the Catacombs, until you defeat Morvan, the Necromancer, in the crypt.
  9. Every hour on the hour, talk to Teodoro in the Vandória plaza and enter the Ancestral Dungeon: any level can go down the five rooms to the Ancestral Scourge.
  10. Level 50: each class gains its endgame skills, through quests, and your level keeps rising with no cap. The fair road, southwest of Vandória, leads to the Scorched Lands.
  11. Levels 50 to 60: cross the Ash Outpost, the Ember Fields and the Caldera and defeat Ignar, Lord of the Forge.
  12. Levels 60 to 70: with Ignar defeated, the southern trail from the Ash Outpost leads to the Ancestral Jungle, up to Ixtal, atop the Ziggurat.
  13. Levels 70 to 80: with Ixtal defeated, follow the river from the Ruins of Ixtal down to the Sunken City and face the Drowned King.
  14. Level 70 onward: buy the Hunter's Mirror from the Traveler in Vandória and walk through Bossnia, among the echoes of the great bosses, up to the Sovereign's Throne.

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