Characters
NPCs, mounts and pets
Who's who in the cities and camps of Makhes, and the companions that travel with your hero.
Vandória · Toad Marsh · Witch's Hut · Shell Coast · Fisherman's House · Golden Oasis · Valley of Kings · Howling Tundra · Ash Outpost · Explorers' Camp · Broken Pier · Juncália · Bossnia · Mounts · Pets · Appearance
NPCs of Vandória
Helena
- Class mentor
At level 5, she is the one you choose your class with, in the Vandória plaza. She also resets the skill tree for anyone who wants to start over.
Juninho
- Stylist
Stands east of the fountain. Opens a mirror to try on and change hair, face and skin tone, for free, watching the character turn from every side.
Flora
- Apothecary
Sells health and mana potions at the market and buys trophies and equipment from your bag at a low, fixed price.
Silas
- Royal Market
Opens the Royal Market, a single one for all maps: players list equipment at whatever price they like and anyone can buy.
Cornélio
- Banker
Keeps gold and items in the bank chest, which any character on the account can collect. Gold in the chest is not lost when you fall in battle.
Teodoro
- Guardian of the Ancestral Dungeon
In the fountain plaza, he takes you to the Ancestral Dungeon and, from level 50 on, to the instances and the Abyss Tower.
King Aldric
- King of Vandória
Rules Vandória from the palace and receives adventurers in the courtyard. Speaks of the three roads leaving the capital: the Desert to the west, the Ice to the north and the Graveyard to the east.
Otávio
- Royal guard
Royal guard of the palace courtyard, keeping an eye on whoever approaches the king.
Bernardo
- Royal guard
Royal guard of the palace courtyard, proud of a capital that has never fallen.
Rolf
- North gate guard
North gate guard, who warns you to put on warm clothes before heading up to the Howling Tundra.
Tácio
- North gate guard
North gate guard, with tips about the wolves hidden in the tundra snow.
Ivo
- South gate guard
South gate guard, where the road goes down to Dário's Village.
Caio
- South gate guard
South gate guard who welcomes you and points the way to the fountain plaza.
Hugo
- West gate guard
West gate guard, who points the way to the Golden Oasis and the desert.
Davi
- East gate guard
East gate guard, facing the Forgotten Graveyard.
Celeste
- Priestess of Light
Tends the Cathedral of Light, open to all. Those who fall in battle find their way back.
Marta
- Golden Boar Tavern Keeper
Golden Boar Tavern Keeper, where the beer is cold and the stories are free.
Gunnar
- Royal blacksmith · Refining
Royal blacksmith of Vandória. He is the one who refines weapons and armor pieces, for gold and ore.
Odete
- Card engraver
Engraves monster cards into socketed items: bring the card and the piece.
Master Aurélio
- Court mage
Court mage, who watches the stars from his tower and warns of the unrest in the Forgotten Graveyard.
Rosa
- Market vendor
Sells apples, bread and potions at the Vandória market.
Lírio
- Plaza bard
Plaza bard, who sings the story of those who return from a good adventure.
Garrick
- Guild master
Guild master of the Adventurers' Guild: whoever comes back strong from the Desert, the Ice or the Graveyard goes up on the board.
Isolda
- Court lady
Court lady, who talks about the royal gardens and the festive nights at the bandstand.
Traveler
- Bossnia Traveler
Takes adventurers to and from Bossnia, the land of bosses, in exchange for a Hunter's Mirror.
NPCs of Toad Marsh
Tomás
- Marsh boatman
Marsh boatman, who advises following the muddy road toward the Gloom Mire, to the east.
Inês
- Herbalist
Herbalist who knows the mushrooms of Tadpole Pond: some heal, others bite.
Old Croak
- The elder toad
Elder toad of the marsh, keeper of stories such as the disappearance of King Slime.
NPCs of Witch's Hut
Morgana
- Swamp witch
Swamp witch, sister of the Mire Witch, who teaches a spell to whoever brings her her sister's spoon.
NPCs of Shell Coast
Captain Ember
- Pirate captain
Pirate captain who tells the story of Draven, sunk with his ship, and points to his grotto on the Reef.
Iara
- Shell seller
Shell and pearl seller on the coast; she mentions that a pearl marks the way to the alligator's lagoon.
Mr. Pincer
- Merchant crab
Merchant crab who trades everything the tide brings and warns about the King Crab at the eastern tip.
NPCs of Fisherman's House
João
- Fisherman
Fisherman who teaches you to step only on the pale sand of the Reef and warns about the wasp queen.
NPCs of Golden Oasis
Zahir
- Spice merchant
Spice merchant, also selling dates and fresh water; recommends carrying three waterskins to the Valley of Kings.
Nadira
- Oracle of the sands
Oracle of the sands, who gives clues about the canyon where amber gleams in the stone.
NPCs of Valley of Kings
Rashid
- Palace guard
Palace guard in the Valley of Kings, who warns about the Guardian Mummy in the pyramid.
Amon
- Guardian sphinx
Guardian sphinx who poses a riddle about the way to the mines and the Rhino.
NPCs of Howling Tundra
Yuka
- Ice shaman
Ice shaman, who speaks of Isvara and the climb to the palace.
Bjorn
- Snow hunter
Snow hunter, who offers a free drink to whoever brings the pelt of the old bear from the northwest den.
Durin
- Dwarf blacksmith
Dwarf blacksmith, who asks for living crystal from the cave to forge steel that withstands the cold.
Felpo
- Friendly yeti
Friendly yeti who carries messages to the peak, as long as you pay in fish.
NPCs of Ash Outpost
Brann
- Brann, the quartermaster
Quartermaster of the Ash Outpost: whatever comes from Vandória in water, coal and arrows passes through him.
Ysolde
- Ysolde, the lookout
Outpost lookout, who mentions the clearing in the Ember Fields where a firebird is reborn.
Kael
- Kael, forge master
Forge master of the outpost, who speaks of Ignar and the Furnace gate, at the bottom of the Caldera.
NPCs of Explorers' Camp
Nara
- Nara, the expedition leader
Leader of the kingdom's expedition, stalled in the forest. Pays in gold whoever opens a trail to the ruins.
Otto
- Otto, the naturalist
Naturalist who records everything that lives in the forest and has already found tracks of a black jaguar in the northeast of the Ruins of Ixtal.
Caué
- Caué, the guide
Guide who shows the way: Vine Woods, Ruins of Ixtal and the ziggurat with the feathered serpent.
NPCs of Broken Pier
Iolanda
- Iolanda, the harbor master
Pier master, who pays in gold whoever clears the reefs and streets overrun by creatures.
Bento
- Bento, the diver
Diver of the Sunken Streets, who speaks of the chapel in the east where the king's bride still waits.
Tadeu
- Tadeu, the lighthouse keeper
Lookout of the toppled lighthouse, who describes the way to the Palace of Tides, where the Drowned King still rules.
NPCs of Juncália
Mãe Taboa
- Mother Taboa, the council elder
Elder of the Juncália council, the village that stays standing because each house holds up the next.
Gorgolão
- Gorgolão, the tavern keeper
Juncália's tavern keeper, famous for his reed beer; the first round is free for whoever comes back from the Temple of Mire.
Jurema
- Jurema, the healer
Healer who teaches which of the mire's goos heal and which are good for nothing.
Caetana
- Caetana, the boatwoman
Boatwoman who won't go past the Mudflat because of the crocodiles, and speaks of an island that only shows up on foot.
Ravi
- Ravi, the lookout
Juncália lookout, who sees the lanterns of the Temple of Mire from up high.
NPCs of Bossnia
Traveler
- Bossnia Traveler
Bossnia Traveler: whenever you want to return to Vandória, just talk to him.
Íris
- Florist
Bossnia's florist, who knows the value of the flowers left by defeated bosses.
Mounts
Mount and dismount with the R key; the Mounts tab of the inventory (I key) shows the ones the character has. While mounted, the character moves 2.5 times faster, but attacking, casting a spell or dying dismounts. The game has more than 200 mounts, which drop from monsters: from bosses (1 in 40 kills), from minibosses (1 in 200) and, rarely, from common ones. They can be traded and sold at the Royal Market.

Red Pegasus
Pegasus with golden mane, tail, hooves and wingtips. While mounted, it releases lightning all around and leaves flames on the ground wherever it goes. Part of the Draconic set.
Exclusive to the Draconic set, reserved for the game team: it does not drop from monsters and does not go to the Royal Market.
Pets
The pet walks with the character, fights at its side and follows its owner's level. The character keeps up to 5 pets and takes 1 at a time. The pets window opens with the U key, where you summon, store, nickname or release each one. There are 152 species, one for each creature that roams the bestiary, and for now pets are given out by the game team.
| Mode | What it does |
|---|---|
| Defend | The default: follows its owner and fights whoever attacks the owner or the pet. |
| Follow | Stays close to its owner and neither fights nor fights back, to get through without trouble. |
| Roam | Wanders up to 3 tiles from its owner without looking for a fight; it only fights back against whoever hits it. |
| Attack the target | Goes after the monster chosen by its owner until it falls; then returns to the previous mode. |
Village and Road Pets (13 species)
Species of the creatures of this region, such as Mouse, Rabbit, Piglet, Blue Cat, Serpent and Wasp.
Given out by the game team for now.
Fields Pets (16 species)
Species of the creatures of this region, such as Cow, Wild Turkey, Forest Fairy, Scarecrow, Living Pumpkin and Teddy Bear.
Given out by the game team for now.
Swamp Pets (24 species)
Species of the creatures of this region, such as slimes of various colors, Giant Firefly, Swamp Fairy, Swamp Crocodile and Rotten Ent.
Given out by the game team for now.
Beach Pets (18 species)
Species of the creatures of this region, such as Starfish, Jellyfish, Turtle, Shark, Colossal Crab and Temple Guard.
Given out by the game team for now.
Desert Pets (15 species)
Species of the creatures of this region, such as Fire Serpent, Blue Sheep, Golden Spider, Stone Golem, Cave Lion and Red Wyvern.
Given out by the game team for now.
Ice Pets (18 species)
Species of the creatures of this region, such as Penguin, Snow Rabbit, Ice Man, Little Snowman, Snow Gorilla and Blue Wyvern.
Given out by the game team for now.
Crypt Pets (48 species)
Species of the creatures of this region, such as Bat, Ghost, Zombie, Skeleton, Hellhound, Succubus, Reaper and Skeletal Dragon.
Given out by the game team for now.
Hero appearance
Face and skin tone are chosen when creating the hero and can be changed later with Juninho, the Vandória Stylist, who also changes hair. It is all purely visual and gives no bonus; trying on costs nothing and the mirror turns the character so you can see it from every side.
8 faces and 6 skin tones. The haircuts:
- Jaca's Cut: Mid fade with shaved sides and nape and a voluminous top, here with little curls.
- Hood Baldie: Shaved top with deep receding temples and only the horseshoe of hair on the sides and back.
- Dread: Short and medium dreads, with the tips bleached blond.
- Rasta: Long, thick dreads down to mid-back, with strands in red, yellow and green.
- Bald with Braids: Bald top with receding temples and thin braids down to the shoulders, with a golden bead at each tip.
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