Makhes Wiki PT Play

Characters

NPCs, mounts and pets

Who's who in the cities and camps of Makhes, and the companions that travel with your hero.

Vandória · Toad Marsh · Witch's Hut · Shell Coast · Fisherman's House · Golden Oasis · Valley of Kings · Howling Tundra · Ash Outpost · Explorers' Camp · Broken Pier · Juncália · Bossnia · Mounts · Pets · Appearance

NPCs of Vandória

Helena

Helena

  • Class mentor

At level 5, she is the one you choose your class with, in the Vandória plaza. She also resets the skill tree for anyone who wants to start over.

Juninho

  • Stylist

Stands east of the fountain. Opens a mirror to try on and change hair, face and skin tone, for free, watching the character turn from every side.

Flora

  • Apothecary

Sells health and mana potions at the market and buys trophies and equipment from your bag at a low, fixed price.

Silas

  • Royal Market

Opens the Royal Market, a single one for all maps: players list equipment at whatever price they like and anyone can buy.

Cornélio

  • Banker

Keeps gold and items in the bank chest, which any character on the account can collect. Gold in the chest is not lost when you fall in battle.

Teodoro

  • Guardian of the Ancestral Dungeon

In the fountain plaza, he takes you to the Ancestral Dungeon and, from level 50 on, to the instances and the Abyss Tower.

King Aldric

King Aldric

  • King of Vandória

Rules Vandória from the palace and receives adventurers in the courtyard. Speaks of the three roads leaving the capital: the Desert to the west, the Ice to the north and the Graveyard to the east.

Otávio

Otávio

  • Royal guard

Royal guard of the palace courtyard, keeping an eye on whoever approaches the king.

Bernardo

Bernardo

  • Royal guard

Royal guard of the palace courtyard, proud of a capital that has never fallen.

Rolf

Rolf

  • North gate guard

North gate guard, who warns you to put on warm clothes before heading up to the Howling Tundra.

Tácio

Tácio

  • North gate guard

North gate guard, with tips about the wolves hidden in the tundra snow.

Ivo

Ivo

  • South gate guard

South gate guard, where the road goes down to Dário's Village.

Caio

Caio

  • South gate guard

South gate guard who welcomes you and points the way to the fountain plaza.

Hugo

Hugo

  • West gate guard

West gate guard, who points the way to the Golden Oasis and the desert.

Davi

Davi

  • East gate guard

East gate guard, facing the Forgotten Graveyard.

Celeste

Celeste

  • Priestess of Light

Tends the Cathedral of Light, open to all. Those who fall in battle find their way back.

Marta

Marta

  • Golden Boar Tavern Keeper

Golden Boar Tavern Keeper, where the beer is cold and the stories are free.

Gunnar

Gunnar

  • Royal blacksmith · Refining

Royal blacksmith of Vandória. He is the one who refines weapons and armor pieces, for gold and ore.

Odete

Odete

  • Card engraver

Engraves monster cards into socketed items: bring the card and the piece.

Master Aurélio

Master Aurélio

  • Court mage

Court mage, who watches the stars from his tower and warns of the unrest in the Forgotten Graveyard.

Rosa

Rosa

  • Market vendor

Sells apples, bread and potions at the Vandória market.

Lírio

Lírio

  • Plaza bard

Plaza bard, who sings the story of those who return from a good adventure.

Garrick

Garrick

  • Guild master

Guild master of the Adventurers' Guild: whoever comes back strong from the Desert, the Ice or the Graveyard goes up on the board.

Isolda

Isolda

  • Court lady

Court lady, who talks about the royal gardens and the festive nights at the bandstand.

Traveler

Traveler

  • Bossnia Traveler

Takes adventurers to and from Bossnia, the land of bosses, in exchange for a Hunter's Mirror.

NPCs of Toad Marsh

Tomás

Tomás

  • Marsh boatman

Marsh boatman, who advises following the muddy road toward the Gloom Mire, to the east.

Inês

Inês

  • Herbalist

Herbalist who knows the mushrooms of Tadpole Pond: some heal, others bite.

Old Croak

Old Croak

  • The elder toad

Elder toad of the marsh, keeper of stories such as the disappearance of King Slime.

NPCs of Witch's Hut

Morgana

Morgana

  • Swamp witch

Swamp witch, sister of the Mire Witch, who teaches a spell to whoever brings her her sister's spoon.

NPCs of Shell Coast

Captain Ember

Captain Ember

  • Pirate captain

Pirate captain who tells the story of Draven, sunk with his ship, and points to his grotto on the Reef.

Iara

Iara

  • Shell seller

Shell and pearl seller on the coast; she mentions that a pearl marks the way to the alligator's lagoon.

Mr. Pincer

Mr. Pincer

  • Merchant crab

Merchant crab who trades everything the tide brings and warns about the King Crab at the eastern tip.

NPCs of Fisherman's House

João

João

  • Fisherman

Fisherman who teaches you to step only on the pale sand of the Reef and warns about the wasp queen.

NPCs of Golden Oasis

Zahir

Zahir

  • Spice merchant

Spice merchant, also selling dates and fresh water; recommends carrying three waterskins to the Valley of Kings.

Nadira

Nadira

  • Oracle of the sands

Oracle of the sands, who gives clues about the canyon where amber gleams in the stone.

NPCs of Valley of Kings

Rashid

Rashid

  • Palace guard

Palace guard in the Valley of Kings, who warns about the Guardian Mummy in the pyramid.

Amon

Amon

  • Guardian sphinx

Guardian sphinx who poses a riddle about the way to the mines and the Rhino.

NPCs of Howling Tundra

Yuka

Yuka

  • Ice shaman

Ice shaman, who speaks of Isvara and the climb to the palace.

Bjorn

Bjorn

  • Snow hunter

Snow hunter, who offers a free drink to whoever brings the pelt of the old bear from the northwest den.

Durin

Durin

  • Dwarf blacksmith

Dwarf blacksmith, who asks for living crystal from the cave to forge steel that withstands the cold.

Felpo

Felpo

  • Friendly yeti

Friendly yeti who carries messages to the peak, as long as you pay in fish.

NPCs of Ash Outpost

Brann

Brann

  • Brann, the quartermaster

Quartermaster of the Ash Outpost: whatever comes from Vandória in water, coal and arrows passes through him.

Ysolde

Ysolde

  • Ysolde, the lookout

Outpost lookout, who mentions the clearing in the Ember Fields where a firebird is reborn.

Kael

Kael

  • Kael, forge master

Forge master of the outpost, who speaks of Ignar and the Furnace gate, at the bottom of the Caldera.

NPCs of Explorers' Camp

Nara

Nara

  • Nara, the expedition leader

Leader of the kingdom's expedition, stalled in the forest. Pays in gold whoever opens a trail to the ruins.

Otto

Otto

  • Otto, the naturalist

Naturalist who records everything that lives in the forest and has already found tracks of a black jaguar in the northeast of the Ruins of Ixtal.

Caué

Caué

  • Caué, the guide

Guide who shows the way: Vine Woods, Ruins of Ixtal and the ziggurat with the feathered serpent.

NPCs of Broken Pier

Iolanda

Iolanda

  • Iolanda, the harbor master

Pier master, who pays in gold whoever clears the reefs and streets overrun by creatures.

Bento

Bento

  • Bento, the diver

Diver of the Sunken Streets, who speaks of the chapel in the east where the king's bride still waits.

Tadeu

Tadeu

  • Tadeu, the lighthouse keeper

Lookout of the toppled lighthouse, who describes the way to the Palace of Tides, where the Drowned King still rules.

NPCs of Juncália

Mãe Taboa

Mãe Taboa

  • Mother Taboa, the council elder

Elder of the Juncália council, the village that stays standing because each house holds up the next.

Gorgolão

Gorgolão

  • Gorgolão, the tavern keeper

Juncália's tavern keeper, famous for his reed beer; the first round is free for whoever comes back from the Temple of Mire.

Jurema

Jurema

  • Jurema, the healer

Healer who teaches which of the mire's goos heal and which are good for nothing.

Caetana

Caetana

  • Caetana, the boatwoman

Boatwoman who won't go past the Mudflat because of the crocodiles, and speaks of an island that only shows up on foot.

Ravi

Ravi

  • Ravi, the lookout

Juncália lookout, who sees the lanterns of the Temple of Mire from up high.

NPCs of Bossnia

Traveler

Traveler

  • Bossnia Traveler

Bossnia Traveler: whenever you want to return to Vandória, just talk to him.

Íris

Íris

  • Florist

Bossnia's florist, who knows the value of the flowers left by defeated bosses.

Mounts

Mount and dismount with the R key; the Mounts tab of the inventory (I key) shows the ones the character has. While mounted, the character moves 2.5 times faster, but attacking, casting a spell or dying dismounts. The game has more than 200 mounts, which drop from monsters: from bosses (1 in 40 kills), from minibosses (1 in 200) and, rarely, from common ones. They can be traded and sold at the Royal Market.

Red Pegasus

Red Pegasus

Pegasus with golden mane, tail, hooves and wingtips. While mounted, it releases lightning all around and leaves flames on the ground wherever it goes. Part of the Draconic set.

Exclusive to the Draconic set, reserved for the game team: it does not drop from monsters and does not go to the Royal Market.

Pets

The pet walks with the character, fights at its side and follows its owner's level. The character keeps up to 5 pets and takes 1 at a time. The pets window opens with the U key, where you summon, store, nickname or release each one. There are 152 species, one for each creature that roams the bestiary, and for now pets are given out by the game team.

ModeWhat it does
DefendThe default: follows its owner and fights whoever attacks the owner or the pet.
FollowStays close to its owner and neither fights nor fights back, to get through without trouble.
RoamWanders up to 3 tiles from its owner without looking for a fight; it only fights back against whoever hits it.
Attack the targetGoes after the monster chosen by its owner until it falls; then returns to the previous mode.

Village and Road Pets (13 species)

Species of the creatures of this region, such as Mouse, Rabbit, Piglet, Blue Cat, Serpent and Wasp.

Given out by the game team for now.

Fields Pets (16 species)

Species of the creatures of this region, such as Cow, Wild Turkey, Forest Fairy, Scarecrow, Living Pumpkin and Teddy Bear.

Given out by the game team for now.

Swamp Pets (24 species)

Species of the creatures of this region, such as slimes of various colors, Giant Firefly, Swamp Fairy, Swamp Crocodile and Rotten Ent.

Given out by the game team for now.

Beach Pets (18 species)

Species of the creatures of this region, such as Starfish, Jellyfish, Turtle, Shark, Colossal Crab and Temple Guard.

Given out by the game team for now.

Desert Pets (15 species)

Species of the creatures of this region, such as Fire Serpent, Blue Sheep, Golden Spider, Stone Golem, Cave Lion and Red Wyvern.

Given out by the game team for now.

Ice Pets (18 species)

Species of the creatures of this region, such as Penguin, Snow Rabbit, Ice Man, Little Snowman, Snow Gorilla and Blue Wyvern.

Given out by the game team for now.

Crypt Pets (48 species)

Species of the creatures of this region, such as Bat, Ghost, Zombie, Skeleton, Hellhound, Succubus, Reaper and Skeletal Dragon.

Given out by the game team for now.

Hero appearance

Face and skin tone are chosen when creating the hero and can be changed later with Juninho, the Vandória Stylist, who also changes hair. It is all purely visual and gives no bonus; trying on costs nothing and the mirror turns the character so you can see it from every side.

8 faces and 6 skin tones. The haircuts:

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