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Systems

The systems of Makhes

Everything beyond the strike: how your character grows, where items come from, where gold flows and what awaits at the end of the journey.

Getting started and progression

The Adventurer (levels 1 to 4)

Every character is born without a class, wearing only pants and wielding a stick. The first four levels are for…

Choosing a class with Helena

At level 5 you look for Helena, the class master, on Vandória's square and choose one of the six classes. The choice…

Skills and the tree

Each level from 2 to 70 gives one point, and points raise skills in a tree of branches. There are 69 points in total…

The level curve (1 to 50)

From 1 to 50 the journey takes about 12 hours hunting solo. Each region covers a level range, and two-stage bosses…

After level 50: no level cap

At 50 you complete your class, but your visible level keeps rising with experience, without limit. It is the level…

Experience sale (Sold)

From level 50 on you can sell your stored experience for maximum health (HP) and mana (MP). Selling does not lower…

Wheel of Destiny

From level 51 on, each visible level gives one point for your class's wheel: 4 branches of 5 nodes, each node with a…

Hunting contracts

On every map with monsters there is an NPC with the title "Hunting contracts". They ask you to defeat a number of the…

Items and equipment

Item rarity

Monsters drop equipment with a random rarity and attribute type, and the name tells you everything: "Immortal Rusty…

Random attributes and power

Every item that drops carries extra attributes, rolled on the spot from many types. The higher the visible level of…

Sets and item tiers

Each class has full sets (weapon, shield or off-hand, head, chest, hands, legs and feet) in level tiers. Where you…

Rings, necklaces and belts

From level 10 to 50, each tier has a ring, a necklace and a belt for each class, with its attributes. They don't show…

Refinement up to +10

Gunnar, Vandória's royal blacksmith, refines weapons and armor pieces up to +10. Up to the safe limit the attempt…

Bosses that strip and break gear

Some of the strongest bosses rip a piece of equipment off whoever they target, and sometimes break it. You need to…

Cards

Every monster in the game has a card. It drops rarely, goes to the Cards tab of the bag, and Odete, in Vandória…

Card combos

When all the cards of a combo are worn at the same time, you get an extra bonus. There are 110 combos, covering every…

Combat consumables

Potions, elixirs and scrolls that give extra power for a while. They mainly drop from Bossnia's bosses, work on any…

Economy

Flora, the apothecary

At the Vandória fair, Flora sells health and mana potions and buys the trophies and equipment in your bag at a low…

Royal Market

Silas, beside the notice board in the Vandória plaza, opens a single market for all maps: players list equipment at…

Bank of Vandória

The chest of Cornélio, the Vandória banker, keeps your gold safe and receives what you earn at the Royal Market.

Gold, bags and trophies

What a monster leaves drops on the ground in a loot bag: gold, trophies and sometimes ore and a card. The equipment…

Endgame

The chapter 1 regions

Three new regions, from 50 to 80, each with monsters, minibosses and a two-stage boss. To enter, you need the level…

Chapter 1 instances

Party dungeons with four difficulties, opened by Teodoro at the Vandória fountain. There are three, one per region…

Abyss Tower

A tower with no top: floor N has monsters of level 50 + N, and every 10 floors there is a boss of the realm. It is the…

Ancestral Dungeon

An hourly event: on the hour, the entrance opens for 15 minutes. Teodoro, in the Vandória plaza, takes you to a…

Bossnia

A huge open field, 512 by 512, full of level 70 to 90 bosses that walk and teleport around the map, with no loose…

Chosen Hunt and Creature of the Day

From visible level 50 on, you have 3 hunt slots. In each one, you choose a monster from a list of 9 and get a bonus…

Bestiary and amulets

Each creature has 3 kill marks that unlock its entry. The gold mark gives amulet points, and the 10 amulets work…

Boss party mechanics

Bosses and minibosses have mechanics that require the party to work together, beyond the ground warnings. The boss bar…

Life in the realm

Parties, friends and trading

Right-click another player to invite them to a party, chat privately, trade or add them as a friend. Playing together…

Houses

Houses are fixed on everyone's map, in three sizes, with walls, roof, door and windows. The owner furnishes them…

Adventurer's Guide

The game's manual inside the game. It tells you what each part of the world is, where it is, how it is used and how it…

Training Dummy

On the Old Road, east of the NPC showcase, there is a straw dummy on a post. It lets you measure your damage and…

Mounts

Mounts are items that rarely drop from monsters. While mounted, you move much faster.

Dying and respawning

Death only costs something from level 5 on, and costs nothing in party areas. You return to the temple in Dário's…

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