Systems
The systems of Makhes
Everything beyond the strike: how your character grows, where items come from, where gold flows and what awaits at the end of the journey.
Getting started and progression
The Adventurer (levels 1 to 4)
Every character is born without a class, wearing only pants and wielding a stick. The first four levels are for…
Choosing a class with Helena
At level 5 you look for Helena, the class master, on Vandória's square and choose one of the six classes. The choice…
Skills and the tree
Each level from 2 to 70 gives one point, and points raise skills in a tree of branches. There are 69 points in total…
The level curve (1 to 50)
From 1 to 50 the journey takes about 12 hours hunting solo. Each region covers a level range, and two-stage bosses…
After level 50: no level cap
At 50 you complete your class, but your visible level keeps rising with experience, without limit. It is the level…
Experience sale (Sold)
From level 50 on you can sell your stored experience for maximum health (HP) and mana (MP). Selling does not lower…
Wheel of Destiny
From level 51 on, each visible level gives one point for your class's wheel: 4 branches of 5 nodes, each node with a…
Hunting contracts
On every map with monsters there is an NPC with the title "Hunting contracts". They ask you to defeat a number of the…
Items and equipment
Item rarity
Monsters drop equipment with a random rarity and attribute type, and the name tells you everything: "Immortal Rusty…
Random attributes and power
Every item that drops carries extra attributes, rolled on the spot from many types. The higher the visible level of…
Sets and item tiers
Each class has full sets (weapon, shield or off-hand, head, chest, hands, legs and feet) in level tiers. Where you…
Rings, necklaces and belts
From level 10 to 50, each tier has a ring, a necklace and a belt for each class, with its attributes. They don't show…
Refinement up to +10
Gunnar, Vandória's royal blacksmith, refines weapons and armor pieces up to +10. Up to the safe limit the attempt…
Bosses that strip and break gear
Some of the strongest bosses rip a piece of equipment off whoever they target, and sometimes break it. You need to…
Cards
Every monster in the game has a card. It drops rarely, goes to the Cards tab of the bag, and Odete, in Vandória…
Card combos
When all the cards of a combo are worn at the same time, you get an extra bonus. There are 110 combos, covering every…
Combat consumables
Potions, elixirs and scrolls that give extra power for a while. They mainly drop from Bossnia's bosses, work on any…
Economy
Flora, the apothecary
At the Vandória fair, Flora sells health and mana potions and buys the trophies and equipment in your bag at a low…
Royal Market
Silas, beside the notice board in the Vandória plaza, opens a single market for all maps: players list equipment at…
Bank of Vandória
The chest of Cornélio, the Vandória banker, keeps your gold safe and receives what you earn at the Royal Market.
Gold, bags and trophies
What a monster leaves drops on the ground in a loot bag: gold, trophies and sometimes ore and a card. The equipment…
Endgame
The chapter 1 regions
Three new regions, from 50 to 80, each with monsters, minibosses and a two-stage boss. To enter, you need the level…
Chapter 1 instances
Party dungeons with four difficulties, opened by Teodoro at the Vandória fountain. There are three, one per region…
Abyss Tower
A tower with no top: floor N has monsters of level 50 + N, and every 10 floors there is a boss of the realm. It is the…
Ancestral Dungeon
An hourly event: on the hour, the entrance opens for 15 minutes. Teodoro, in the Vandória plaza, takes you to a…
Bossnia
A huge open field, 512 by 512, full of level 70 to 90 bosses that walk and teleport around the map, with no loose…
Chosen Hunt and Creature of the Day
From visible level 50 on, you have 3 hunt slots. In each one, you choose a monster from a list of 9 and get a bonus…
Bestiary and amulets
Each creature has 3 kill marks that unlock its entry. The gold mark gives amulet points, and the 10 amulets work…
Boss party mechanics
Bosses and minibosses have mechanics that require the party to work together, beyond the ground warnings. The boss bar…
Life in the realm
Parties, friends and trading
Right-click another player to invite them to a party, chat privately, trade or add them as a friend. Playing together…
Houses
Houses are fixed on everyone's map, in three sizes, with walls, roof, door and windows. The owner furnishes them…
Adventurer's Guide
The game's manual inside the game. It tells you what each part of the world is, where it is, how it is used and how it…
Training Dummy
On the Old Road, east of the NPC showcase, there is a straw dummy on a post. It lets you measure your damage and…
Mounts
Mounts are items that rarely drop from monsters. While mounted, you move much faster.
Dying and respawning
Death only costs something from level 5 on, and costs nothing in party areas. You return to the temple in Dário's…
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