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Items and equipment

Item rarity · Random attributes and power · Sets and item tiers · Rings, necklaces and belts · Refinement up to +10 · Bosses that strip and break gear · Cards · Card combos · Combat consumables

Item rarity

Item rarity

Monsters drop equipment with a random rarity and attribute type, and the name tells you everything: "Immortal Rusty Dagger of Dexterity". From uncommon up, the item glows on the ground in its rarity's color.

Rare or better drops in about 1 of every 4 items from minibosses and in half of those from bosses.
Random attributes and power

Random attributes and power

Every item that drops carries extra attributes, rolled on the spot from many types. The higher the visible level of whoever defeated the monster, the better the item tends to be.

A level 50 legendary set with good random attributes takes down a common monster 2 to 3 times faster than a reference set.

Sets and item tiers

Each class has full sets (weapon, shield or off-hand, head, chest, hands, legs and feet) in level tiers. Where you hunt decides the tier that drops: the map sets the set's level.

Don't bet everything on item level: rarity and random attributes weigh more than a few extra levels.
Rings, necklaces and belts

Rings, necklaces and belts

From level 10 to 50, each tier has a ring, a necklace and a belt for each class, with its attributes. They don't show on your character, only as an icon, with the class's gem.

The four accessories of the right tier are part of what is expected of a well-prepared character.
Refinement up to +10

Refinement up to +10

Gunnar, Vandória's royal blacksmith, refines weapons and armor pieces up to +10. Up to the safe limit the attempt never fails; above it, if it fails, the piece drops one level, but it never breaks.

A full set at +10 kills 30% to 35% faster and takes half the damage, but it is still worth less than upgrading the set from common to legendary.
Bosses that strip and break gear

Bosses that strip and break gear

Some of the strongest bosses rip a piece of equipment off whoever they target, and sometimes break it. You need to know how to protect yourself and get back to Gunnar.

Bring Full Chemical Protection before facing the Drowned King or the Young Leviathan.
Cards

Cards

Every monster in the game has a card. It drops rarely, goes to the Cards tab of the bag, and Odete, in Vandória, engraves it into a piece of equipment with a socket. There are 271 cards.

Odete engraves for gold (25 for a common card, 50 for a strong one, 150 for a miniboss card, 400 for a boss card), permanently; removing costs 40, 80, 240 or 600 gold and one Star Ore.
Card combos

Card combos

When all the cards of a combo are worn at the same time, you get an extra bonus. There are 110 combos, covering every playstyle of each class.

Choose the style before engraving: Odete's socketing is permanent.
Combat consumables

Combat consumables

Potions, elixirs and scrolls that give extra power for a while. They mainly drop from Bossnia's bosses, work on any map, and can be traded and sold at the Royal Market.

Flora's regular health and mana potions are separate: they cost 30 gold, restore 40% and you can carry 20 of each.

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