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Endgame

The chapter 1 regions · Chapter 1 instances · Abyss Tower · Ancestral Dungeon · Bossnia · Chosen Hunt and Creature of the Day · Bestiary and amulets · Boss party mechanics

The chapter 1 regions

The chapter 1 regions

Three new regions, from 50 to 80, each with monsters, minibosses and a two-stage boss. To enter, you need the level and to have defeated the previous region's boss.

The exit to the Scorched Lands is at the western end of the Vandória fair road.
Chapter 1 instances

Chapter 1 instances

Party dungeons with four difficulties, opened by Teodoro at the Vandória fountain. There are three, one per region, and each one has 4 rooms and a boss at the end.

Teodoro also opens the Ancestral Dungeon and the Abyss Tower, in tabs.
Abyss Tower

Abyss Tower

A tower with no top: floor N has monsters of level 50 + N, and every 10 floors there is a boss of the realm. It is the content that keeps pace with the uncapped level.

Monsters give experience for their own level: the higher the floor, the more it pays.
Ancestral Dungeon

Ancestral Dungeon

An hourly event: on the hour, the entrance opens for 15 minutes. Teodoro, in the Vandória plaza, takes you to a five-room castle shared with everyone who enters during the same opening. At the end, the Ancestral Scourge awaits.

The Scourge strips equipment pieces every 25 seconds: bring Full Chemical Protection.
Bossnia

Bossnia

A huge open field, 512 by 512, full of level 70 to 90 bosses that walk and teleport around the map, with no loose monsters. There is no teleport for you: finding a boss means walking.

The 12 relic items (crown, cloak, rings, necklaces, belts...) are level 80 legendaries with unique effects, very rare drops from the exclusive bosses and the Sovereign; they can be traded, and whoever gets one announces it to the realm.
Chosen Hunt and Creature of the Day

Chosen Hunt and Creature of the Day

From visible level 50 on, you have 3 hunt slots. In each one, you choose a monster from a list of 9 and get a bonus against it for 2 hours of combat. Every day there is also a featured monster and a featured boss.

Choose the monster you are going to hunt anyway: the drop bonus also multiplies the card chance.
Bestiary and amulets

Bestiary and amulets

Each creature has 3 kill marks that unlock its entry. The gold mark gives amulet points, and the 10 amulets work against the species you place them on. The boss tally increases boss drops.

Boss tally: level 1 (10 points) +10% drop, 2 (50) +20%, 3 (150) +30%, 4 (400) +40%, 5 (1,000) +50%.
Boss party mechanics

Boss party mechanics

Bosses and minibosses have mechanics that require the party to work together, beyond the ground warnings. The boss bar tells you what to do at each moment.

Bosses call for a well-prepared party of four and about 5 minutes of fighting.

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