First Aid
- level 2
- healing
- 3 mana
- 10 s cooldown
- self
A quick bandage: heals a little of your health.
Classes
At level 5, talk to Helena, the class master, in the Vandória plaza, and choose one of the six classes: Warrior, Rogue, Mage, Priest, Bard or Archer. The choice is final; your level and experience are kept. You only get the class's starting weapon, already equipped; the other pieces come from monsters. Skills are raised through the skill tree (K key).

Whoever holds the line decides the fight.

Fast, precise and always from behind.

Fire, ice, lightning and stone at the tip of the staff.

As long as there is light, no one falls.

A song for friends, a sour note for enemies.

One eye on the target, the other on the falcon.
Every character starts as an Adventurer, with no class, wearing only pants and holding a stick. Up to level 4 you fight with your weapon's basic attack and can only wear items for all classes: keep any class items that drop for after level 5. From level 2 on, each level gives one skill point, and the first ones can already go into the Adventurer's two skills, First Aid and Second Wind, which stay with you after you choose your class.
A quick bandage: heals a little of your health.
+0.5% of max health every 2 s per level (level 3: +1.5%).
Each level from 2 to 70 gives one point: 69 in total, so you can't have everything. Each skill has a maximum level (10, 5 or 1), requires a character level and, sometimes, other skills at a certain level. At its maximum level it is worth what the description says; below that, damage, healing and buff numbers go from 40% at level 1 to 100% at max, and mana from 50% to 100% (duration and cooldown don't change). Passives are worth the fraction of their level (level 3 of 5 = 3/5). Level 50 skills sit at the top of each branch. Helena resets the tree for 150,000 gold.
No download: create an account, pick your hero's face and step into the world with the other players.
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