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Class

Priest

“As long as there is light, no one falls.”

Priest wearing the class set
Role
Healing and party support
Attribute
Intelligence
Weapons
Staff, Wand, Mace, Shield
Branches
Healing, Blessings, Exorcist
Skills
20

The Priest heals, protects and keeps the party buffed: Healing Light, Renewal, Sanctuary and Divine Grace heal; Blessing, Swiftness, Mana Spring, Aegis and Fervor buff you and the party in sight. He also has light damage, with Spear of Light, Judgment and Magnus Exorcismus, which is more effective against undead, demons and creatures of darkness. With a staff, the basic attack turns into light and reaches from afar. The tree splits into Healing, Blessings and Exorcist. His damage is modest: his strength is healing and buffs.

Painting of the Makhes Priest

Tips for playing Priest

Priest skills

General · Healing · Exorcist · Blessings · Endgame

General

Divine Protection

Divine Protection

  • level 5
  • up to level 10
  • passive

+15 armor per level (level 10: +150).

Healing

Healing Light

Healing Light

  • level 5
  • up to level 10
  • healing
  • 6 mana
  • 1 s cooldown
  • on target

A beam of light descends on you or an ally and heals. With no player targeted, it heals you.

Renewal

Renewal

  • level 14
  • up to level 5
  • healing
  • 10 mana
  • 8 s cooldown
  • on target

Leaves of light heal you or an ally over time: every 2 s, for 12 s.

Requires first: Healing Light (level 3).

Sanctuary

Sanctuary

  • level 17
  • up to level 10
  • healing
  • 25 mana
  • 20 s cooldown
  • on the ground

Click a spot on the map: a round field of light (5×5) heals every ally inside each second, for 8 s.

Requires first: Healing Light (level 5).

Meditation

Meditation

  • level 22
  • up to level 5
  • passive

Per level, heals 4% stronger and +0.2% of max mana every 2 s (level 5: +20% and +1%).

Requires first: Renewal (level 3).

Purify

Purify

  • level 32
  • healing
  • 12 mana
  • 12 s cooldown
  • on target

Cleanses you or an ally: removes slow, root, stun and poisons, and heals a little.

Requires first: Healing Light (level 2).

Divine Grace

Divine Grace

  • level 40
  • up to level 5
  • healing
  • 40 mana
  • 20 s cooldown
  • self

Wings of light unfold: heals you and every ally within 2 tiles and grants a shield of 25% less damage for 10 s, with the wings on the back while it lasts.

Requires first: Sanctuary (level 5), Meditation (level 3).

Exorcist

Inner Light

Inner Light

  • level 5
  • up to level 10
  • passive

Per level, +2% magic damage and heals 2% stronger (level 10: +20% and +20%).

Spear of Light

Spear of Light

  • level 7
  • up to level 10
  • damage
  • 6 mana
  • 2 s cooldown
  • on target

A spear of light flies to the enemy and bursts into golden shards.

Consecrated Strikes

Consecrated Strikes

  • level 18
  • up to level 5
  • passive
  • requires staff or crosier

3% chance per level (level 5: 15%) for a staff strike to release a Spear of Light, at your Spear of Light level.

Requires first: Inner Light (level 5), Spear of Light (level 3).

Judgment

Judgment

  • level 24
  • up to level 10
  • damage
  • 18 mana
  • 15 s cooldown
  • on target

A hammer of light falls from the sky on the enemy: heavy damage and a 2 s stun.

Requires first: Spear of Light (level 5).

Magnus Exorcismus

Magnus Exorcismus

  • level 34
  • up to level 10
  • area
  • 58 mana
  • 6 s cooldown
  • on the ground
  • range 9

Click a spot on the map: a circle of light (7 tiles wide) falls after 1 s and, every 3 s, releases a wave that deals each enemy inside as many light hits as its level (10 at level 10), spread over the 3 s, for 4 + level seconds. You can cast another on top, but each enemy takes at most one Magnus wave every 3 s. 30% more against undead, demons and darkness.

Requires first: Judgment (level 3), Sanctuary (level 1).

Blessings

Blessing

Blessing

  • level 10
  • up to level 10
  • buff
  • 20 mana
  • 10 s cooldown
  • party

Blesses you and your party in sight for 5 min: more life and armor, growing with your level. A golden halo floats above the head.

Requires first: Divine Protection (level 3).

Swiftness

Swiftness

  • level 12
  • up to level 5
  • buff
  • 20 mana
  • 10 s cooldown
  • party

You and your party in sight attack 15% faster and have 15% less after-cast delay for 3 min. Two feathers and the wind swirl around the feet.

Requires first: Healing Light (level 3).

Mana Spring

Mana Spring

  • level 20
  • up to level 5
  • buff
  • 15 mana
  • 15 s cooldown
  • party

For 3 min, mana for you and your party in sight regenerates at double rate. Three mana orbs spin around your waist.

Requires first: Blessing (level 3).

Aegis

Aegis

  • level 28
  • up to level 5
  • buff
  • 35 mana
  • 20 s cooldown
  • party

For 2 min you and your party in sight take 15% less damage. A rune seal glows on the ground at each one's feet.

Requires first: Blessing (level 5), Divine Protection (level 5).

Fervor

Fervor

  • level 36
  • up to level 5
  • buff
  • 45 mana
  • 20 s cooldown
  • party

For 90 s you and your party in sight deal 20% more damage with basic attacks and spells. Swords of light circle the chest.

Requires first: Mana Spring (level 3), Swiftness (level 3).

Endgame

Seraphic Ascension

Seraphic Ascension

  • level 50
  • up to level 5
  • buff
  • 70 mana
  • 20 s cooldown
  • self
  • endgame

Six wings of light unfold and you levitate: for 5 min your heals are 30% stronger and each one also jumps to the 2 most wounded nearby allies, at half strength. Gets stronger the higher your max mana.

Requires first: Divine Grace (level 3), Meditation (level 5), Healing Light (level 10).

Divine Intervention

Divine Intervention

  • level 50
  • up to level 5
  • buff
  • 70 mana
  • 20 s cooldown
  • self
  • endgame

A colossal angel spreads its arms over the party: you and allies within 5 tiles take 15% less damage for 5 min, and a killing blow leaves you at 30% health instead (whoever is saved can only be saved again after 60 s). Gets stronger the higher your max mana.

Requires first: Aegis (level 5), Fervor (level 3), Blessing (level 10).

Celestial Wrath

Celestial Wrath

  • level 50
  • up to level 5
  • area
  • 30% of max mana
  • 5 s cooldown
  • on the ground
  • range 8
  • endgame

Click a spot (up to 8 tiles): the heavens open and a pillar of light falls for 2 s, hurting monsters and healing allies inside, then closes in a cross of light that stuns for 1.5 s. Gets stronger the higher your max mana.

Requires first: Magnus Exorcismus (level 5), Judgment (level 5), Consecrated Strikes (level 3).

Priest sets

Priest Ember Set

Priest Ember Set

  • level 60
Priest Jade Set

Priest Jade Set

  • level 70
Priest Abyssal Set

Priest Abyssal Set

  • level 80

See the pieces of each set

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