Divine Protection
- level 5
- up to level 10
- passive
+15 armor per level (level 10: +150).
Class
“As long as there is light, no one falls.”

The Priest heals, protects and keeps the party buffed: Healing Light, Renewal, Sanctuary and Divine Grace heal; Blessing, Swiftness, Mana Spring, Aegis and Fervor buff you and the party in sight. He also has light damage, with Spear of Light, Judgment and Magnus Exorcismus, which is more effective against undead, demons and creatures of darkness. With a staff, the basic attack turns into light and reaches from afar. The tree splits into Healing, Blessings and Exorcist. His damage is modest: his strength is healing and buffs.

General · Healing · Exorcist · Blessings · Endgame
+15 armor per level (level 10: +150).
A beam of light descends on you or an ally and heals. With no player targeted, it heals you.
Leaves of light heal you or an ally over time: every 2 s, for 12 s.
Requires first: Healing Light (level 3).
Click a spot on the map: a round field of light (5×5) heals every ally inside each second, for 8 s.
Requires first: Healing Light (level 5).
Per level, heals 4% stronger and +0.2% of max mana every 2 s (level 5: +20% and +1%).
Requires first: Renewal (level 3).
Cleanses you or an ally: removes slow, root, stun and poisons, and heals a little.
Requires first: Healing Light (level 2).
Wings of light unfold: heals you and every ally within 2 tiles and grants a shield of 25% less damage for 10 s, with the wings on the back while it lasts.
Requires first: Sanctuary (level 5), Meditation (level 3).
Per level, +2% magic damage and heals 2% stronger (level 10: +20% and +20%).
A spear of light flies to the enemy and bursts into golden shards.
3% chance per level (level 5: 15%) for a staff strike to release a Spear of Light, at your Spear of Light level.
Requires first: Inner Light (level 5), Spear of Light (level 3).
A hammer of light falls from the sky on the enemy: heavy damage and a 2 s stun.
Requires first: Spear of Light (level 5).
Click a spot on the map: a circle of light (7 tiles wide) falls after 1 s and, every 3 s, releases a wave that deals each enemy inside as many light hits as its level (10 at level 10), spread over the 3 s, for 4 + level seconds. You can cast another on top, but each enemy takes at most one Magnus wave every 3 s. 30% more against undead, demons and darkness.
Requires first: Judgment (level 3), Sanctuary (level 1).
Blesses you and your party in sight for 5 min: more life and armor, growing with your level. A golden halo floats above the head.
Requires first: Divine Protection (level 3).
You and your party in sight attack 15% faster and have 15% less after-cast delay for 3 min. Two feathers and the wind swirl around the feet.
Requires first: Healing Light (level 3).
For 3 min, mana for you and your party in sight regenerates at double rate. Three mana orbs spin around your waist.
Requires first: Blessing (level 3).
For 2 min you and your party in sight take 15% less damage. A rune seal glows on the ground at each one's feet.
Requires first: Blessing (level 5), Divine Protection (level 5).
For 90 s you and your party in sight deal 20% more damage with basic attacks and spells. Swords of light circle the chest.
Requires first: Mana Spring (level 3), Swiftness (level 3).
Six wings of light unfold and you levitate: for 5 min your heals are 30% stronger and each one also jumps to the 2 most wounded nearby allies, at half strength. Gets stronger the higher your max mana.
Requires first: Divine Grace (level 3), Meditation (level 5), Healing Light (level 10).
A colossal angel spreads its arms over the party: you and allies within 5 tiles take 15% less damage for 5 min, and a killing blow leaves you at 30% health instead (whoever is saved can only be saved again after 60 s). Gets stronger the higher your max mana.
Requires first: Aegis (level 5), Fervor (level 3), Blessing (level 10).
Click a spot (up to 8 tiles): the heavens open and a pillar of light falls for 2 s, hurting monsters and healing allies inside, then closes in a cross of light that stuns for 1.5 s. Gets stronger the higher your max mana.
Requires first: Magnus Exorcismus (level 5), Judgment (level 5), Consecrated Strikes (level 3).



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