Music Lessons
- level 5
- up to level 10
- passive
Per level, songs 2% stronger and +1% damage on Bard skills (level 10: +20% and +10%).
Class
“A song for friends, a sour note for enemies.”

The Bard fights with music: songs strengthen the party around him, and enchantments leave enemies slowed, rooted, petrified or more vulnerable. He plays one song at a time, for 2 minutes, and party members within 4 tiles receive its echo. He also has area damage with Shrill Note, Poisonous Wind and Ballad of Destruction, which gets stronger the more mana is left. The tree splits into Songs, Enchantments and Chords. Instruments are his alone, and he also wears items for all classes.

General · Chords · Songs · Enchantments · Endgame
Per level, songs 2% stronger and +1% damage on Bard skills (level 10: +20% and +10%).
A shrill note that bursts on the enemy: damage to it and to everyone around it (3x3).
A whirlwind of poisonous wind on the enemy: damage to it and around it (3x3), and the poison lingers for 8 s.
Requires first: Shrill Note (level 3).
+2% magic damage per level (level 10: +20%).
Requires first: Shrill Note (level 5).
3% chance per level (level 5: 15%) for a damage skill to release a Shrill Note.
Requires first: Poisonous Wind (level 3).
A power chord around you (up to 3 tiles): it also spends 20% of your remaining mana, and the more mana you have, the more damage (up to +50%). Those hit become off-key for 3 s.
Requires first: Poisonous Wind (level 5), Sharp Chord (level 3).
Song (one at a time, 2 min): you and your party within 4 tiles recover 3% more life every 2 s.
Requires first: Music Lessons (level 1).
Song (one at a time, 2 min): you and your party within 4 tiles gain 10% critical chance and 10% physical damage.
Requires first: Song of Vitality (level 3).
Songs 6% cheaper per level (level 5: 30% and 1 more tile of reach).
Requires first: Song of Vitality (level 5).
Song (one at a time, 2 min): your and your party's spells within 4 tiles recharge 15% faster, cost 15% less mana and have 30% less after-cast delay.
Requires first: Song of Fury (level 5), Music Lessons (level 5).
A lullaby: the enemy and everyone around it become drowsy, moving and striking 50% slower for 8 s.
A painfully off-key note: enemies within 3 tiles take 20% more damage from everyone for 10 s.
Requires first: Lullaby (level 3).
The tale of Medusa: her face appears and stares at the enemy, which turns to stone (stunned) for 3 s.
Requires first: Off-Key Note (level 3).
Ribbons of musical staff bind the enemy and everyone around it (up to 2 tiles): rooted in place for 4 s.
Requires first: Lullaby (level 5).
+10% duration per level (level 5: +50%) on Lullaby, Tale of Medusa and Binding Poem.
Requires first: Tale of Medusa (level 3).
The heroes' chorus: you and allies within 5 tiles get, for 5 min, a song shield that absorbs up to 20% of max health; once broken, it comes back whole 15 s later. Gets stronger the higher your max mana.
Requires first: Song of Inspiration (level 5), Encore (level 3), Song of Vitality (level 10).
A song that gets stuck in the enemy's head (up to 8 tiles): for 4 s it hums, hurting itself and anyone within 2 tiles every half second and returning 1% of mana to you and your party each time; at the end, the chorus bursts and stuns for 1.5 s. Gets stronger the higher your max mana.
Requires first: Binding Poem (level 5), Hypnotic Melody (level 3), Off-Key Note (level 5).
A frantic fugue plays around you: for 5 min you move 25% faster and, every 2 s, the music hurts enemies within 3 tiles and leaves them frantic: every step they take hurts. Gets stronger the higher your max mana.
Requires first: Ballad of Destruction (level 3), Battle Rhythm (level 5), Shrill Note (level 10).



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