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Class

Bard

“A song for friends, a sour note for enemies.”

Bard wearing the class set
Role
Support with songs / control
Attribute
Intelligence
Weapons
Lute, Lyre, Flute, Harp, Mace
Branches
Songs, Enchantments, Chords
Skills
18

The Bard fights with music: songs strengthen the party around him, and enchantments leave enemies slowed, rooted, petrified or more vulnerable. He plays one song at a time, for 2 minutes, and party members within 4 tiles receive its echo. He also has area damage with Shrill Note, Poisonous Wind and Ballad of Destruction, which gets stronger the more mana is left. The tree splits into Songs, Enchantments and Chords. Instruments are his alone, and he also wears items for all classes.

Painting of the Makhes Bard

Tips for playing Bard

Bard skills

General · Chords · Songs · Enchantments · Endgame

General

Music Lessons

Music Lessons

  • level 5
  • up to level 10
  • passive

Per level, songs 2% stronger and +1% damage on Bard skills (level 10: +20% and +10%).

Chords

Shrill Note

Shrill Note

  • level 5
  • up to level 10
  • area
  • 8 mana
  • 2 s cooldown
  • on target

A shrill note that bursts on the enemy: damage to it and to everyone around it (3x3).

Poisonous Wind

Poisonous Wind

  • level 13
  • up to level 10
  • area
  • 20 mana
  • 12 s cooldown
  • on target

A whirlwind of poisonous wind on the enemy: damage to it and around it (3x3), and the poison lingers for 8 s.

Requires first: Shrill Note (level 3).

Battle Rhythm

Battle Rhythm

  • level 22
  • up to level 10
  • passive

+2% magic damage per level (level 10: +20%).

Requires first: Shrill Note (level 5).

Sharp Chord

Sharp Chord

  • level 28
  • up to level 5
  • passive

3% chance per level (level 5: 15%) for a damage skill to release a Shrill Note.

Requires first: Poisonous Wind (level 3).

Ballad of Destruction

Ballad of Destruction

  • level 40
  • up to level 5
  • area
  • 40 mana
  • 20% of remaining mana
  • 18 s cooldown
  • self

A power chord around you (up to 3 tiles): it also spends 20% of your remaining mana, and the more mana you have, the more damage (up to +50%). Those hit become off-key for 3 s.

Requires first: Poisonous Wind (level 5), Sharp Chord (level 3).

Songs

Song of Vitality

Song of Vitality

  • level 7
  • up to level 10
  • healing
  • 15 mana
  • 3 s cooldown
  • self

Song (one at a time, 2 min): you and your party within 4 tiles recover 3% more life every 2 s.

Requires first: Music Lessons (level 1).

Song of Fury

Song of Fury

  • level 16
  • up to level 10
  • buff
  • 25 mana
  • 3 s cooldown
  • self

Song (one at a time, 2 min): you and your party within 4 tiles gain 10% critical chance and 10% physical damage.

Requires first: Song of Vitality (level 3).

Encore

Encore

  • level 18
  • up to level 5
  • passive

Songs 6% cheaper per level (level 5: 30% and 1 more tile of reach).

Requires first: Song of Vitality (level 5).

Song of Inspiration

Song of Inspiration

  • level 35
  • up to level 10
  • buff
  • 30 mana
  • 3 s cooldown
  • self

Song (one at a time, 2 min): your and your party's spells within 4 tiles recharge 15% faster, cost 15% less mana and have 30% less after-cast delay.

Requires first: Song of Fury (level 5), Music Lessons (level 5).

Enchantments

Lullaby

Lullaby

  • level 10
  • up to level 5
  • control
  • 15 mana
  • 10 s cooldown
  • on target

A lullaby: the enemy and everyone around it become drowsy, moving and striking 50% slower for 8 s.

Off-Key Note

Off-Key Note

  • level 20
  • up to level 5
  • control
  • 25 mana
  • 15 s cooldown
  • self

A painfully off-key note: enemies within 3 tiles take 20% more damage from everyone for 10 s.

Requires first: Lullaby (level 3).

Tale of Medusa

Tale of Medusa

  • level 25
  • up to level 5
  • control
  • 30 mana
  • 15 s cooldown
  • on target

The tale of Medusa: her face appears and stares at the enemy, which turns to stone (stunned) for 3 s.

Requires first: Off-Key Note (level 3).

Binding Poem

Binding Poem

  • level 30
  • up to level 5
  • control
  • 35 mana
  • 18 s cooldown
  • on target

Ribbons of musical staff bind the enemy and everyone around it (up to 2 tiles): rooted in place for 4 s.

Requires first: Lullaby (level 5).

Hypnotic Melody

Hypnotic Melody

  • level 32
  • up to level 5
  • passive

+10% duration per level (level 5: +50%) on Lullaby, Tale of Medusa and Binding Poem.

Requires first: Tale of Medusa (level 3).

Endgame

Heroes' Reprise

Heroes' Reprise

  • level 50
  • up to level 5
  • buff
  • 70 mana
  • 20 s cooldown
  • self
  • endgame

The heroes' chorus: you and allies within 5 tiles get, for 5 min, a song shield that absorbs up to 20% of max health; once broken, it comes back whole 15 s later. Gets stronger the higher your max mana.

Requires first: Song of Inspiration (level 5), Encore (level 3), Song of Vitality (level 10).

Earworm

Earworm

  • level 50
  • up to level 5
  • damage
  • 30% of max mana
  • 5 s cooldown
  • on target
  • range 8
  • endgame

A song that gets stuck in the enemy's head (up to 8 tiles): for 4 s it hums, hurting itself and anyone within 2 tiles every half second and returning 1% of mana to you and your party each time; at the end, the chorus bursts and stuns for 1.5 s. Gets stronger the higher your max mana.

Requires first: Binding Poem (level 5), Hypnotic Melody (level 3), Off-Key Note (level 5).

Frenzied Fugue

Frenzied Fugue

  • level 50
  • up to level 5
  • buff
  • 70 mana
  • 20 s cooldown
  • self
  • endgame

A frantic fugue plays around you: for 5 min you move 25% faster and, every 2 s, the music hurts enemies within 3 tiles and leaves them frantic: every step they take hurts. Gets stronger the higher your max mana.

Requires first: Ballad of Destruction (level 3), Battle Rhythm (level 5), Shrill Note (level 10).

Bard sets

Bard Ember Set

Bard Ember Set

  • level 60
Bard Jade Set

Bard Jade Set

  • level 70
Bard Abyssal Set

Bard Abyssal Set

  • level 80

See the pieces of each set

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