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Class

Mage

“Fire, ice, lightning and stone at the tip of the staff.”

Mage wearing the class set
Role
Ranged magic damage / area
Attribute
Intelligence
Weapons
Staff, Scepter, Tome
Branches
Storm, Projectiles, Arcane
Skills
18

The Mage deals magic damage from afar and is the master of areas: Blizzard, Meteor Shower and Elemental Cataclysm hit whole groups. With a staff or scepter in hand, the basic attack itself becomes a magic projectile that reaches 6 tiles, and the staff's damage adds to spell power. The tree splits into Storm (areas), Projectiles (single-target and control spells) and Arcane (mana, staff and double casting). He is the most fragile: he has the lowest health and armor, so he needs to keep his distance and use Frost Touch and Stone Shackles to hold back whoever gets close.

Painting of the Makhes Mage

Tips for playing Mage

Mage skills

General · Projectiles · Arcane · Storm · Endgame

General

Mana Recovery

Mana Recovery

  • level 5
  • up to level 10
  • passive

+0.2% of max mana every 2 s per level (level 10: +2%).

Projectiles

Fireball

Fireball

  • level 5
  • up to level 10
  • damage
  • 5 mana
  • 1.5 s cooldown
  • on target

Hurls a fireball that flies to the target and explodes on contact.

Frost Touch

Frost Touch

  • level 7
  • up to level 10
  • control
  • 8 mana
  • 6 s cooldown
  • on target

An ice shard flies to the target: light damage and slows it for 4 s.

Elemental Mastery

Elemental Mastery

  • level 12
  • up to level 5
  • passive

+4% per level (level 5: +20%) to the damage of Fireball, Frost Touch and Stone Shackles.

Requires first: Fireball (level 3).

Stone Shackles

Stone Shackles

  • level 14
  • up to level 5
  • control
  • 12 mana
  • 15 s cooldown
  • on target

Rocks burst from the ground and stone shackles root the target for 3 s, dealing light damage.

Requires first: Frost Touch (level 3).

Piercing Cold

Piercing Cold

  • level 18
  • up to level 5
  • passive

Per level, +8% slow on Frost Touch and a 4% chance to freeze the target for 2 s (level 5: +40% and 20%).

Requires first: Frost Touch (level 5), Stone Shackles (level 1).

Arcane

Staff Mastery

Staff Mastery

  • level 5
  • up to level 10
  • passive
  • requires staff or scepter

+3% per level (level 10: +30%) to the magic strike damage with a staff or scepter.

Autocast

Autocast

  • level 20
  • up to level 10
  • passive
  • requires staff or scepter

2% chance per level (level 10: 20%) for a staff strike to release a Fireball, at your Fireball level.

Requires first: Staff Mastery (level 5).

Arcane Pact

Arcane Pact

  • level 27
  • up to level 5
  • buff
  • 15% of your current health
  • 18 s cooldown
  • self

Trades 15% of your life for 30% of your mana.

Requires first: Mana Recovery (level 3).

Mana Shield

Mana Shield

  • level 30
  • up to level 5
  • buff
  • 30 mana
  • 20 s cooldown
  • self

For 60 s, 30% of the damage you take comes out of your mana instead of your health.

Requires first: Arcane Pact (level 1).

Double Cast

Double Cast

  • level 36
  • up to level 5
  • passive

4% chance per level (level 5: 20%) for a targeted spell to fire twice.

Requires first: Autocast (level 5).

Storm

Chain Lightning

Chain Lightning

  • level 10
  • up to level 10
  • area
  • 12 mana
  • 5 s cooldown
  • in front
  • range 4

A lightning bolt cuts 4 tiles in a straight line where you are facing and hits everyone in the way.

Elemental Focus

Elemental Focus

  • level 16
  • up to level 5
  • passive

+4% per level (level 5: +20%) to the damage of Chain Lightning, Blizzard, Meteor Shower and Elemental Cataclysm.

Requires first: Chain Lightning (level 3).

Blizzard

Blizzard

  • level 19
  • up to level 10
  • area
  • 20 mana
  • 12 s cooldown
  • on the ground

Click a spot on the map: a snow whirlwind covers a round area for 4 s, hurting the enemies inside every second and slowing them.

Requires first: Chain Lightning (level 5), Frost Touch (level 3).

Meteor Shower

Meteor Shower

  • level 40
  • up to level 10
  • area
  • 40 mana
  • 20 s cooldown
  • on the ground

Click a spot on the map: after a 1 s warning, meteors fall on the round area. Heavy damage and a 1 s stun.

Requires first: Blizzard (level 5), Fireball (level 5).

Endgame

Elemental Cataclysm

Elemental Cataclysm

  • level 50
  • up to level 5
  • area
  • 30% of max mana
  • 5 s cooldown
  • on the ground
  • range 8
  • endgame

Click a spot (up to 8 tiles): a vortex of the four elements pulls monsters to the center for 2 s, hurting them every half second, then implodes in a huge burst that stuns for 2 s. Gets stronger the higher your max mana.

Requires first: Meteor Shower (level 5), Elemental Focus (level 5), Blizzard (level 10).

Arcane Ascension

Arcane Ascension

  • level 50
  • up to level 5
  • buff
  • 70 mana
  • 20 s cooldown
  • self
  • endgame

You levitate among four elemental orbs: for 5 min, 25% magic damage, spells 30% cheaper and each attack spell also releases an orb at the target. Gets stronger the higher your max mana.

Requires first: Elemental Mastery (level 5), Fireball (level 10), Piercing Cold (level 3).

Time Warp

Time Warp

  • level 50
  • up to level 5
  • buff
  • 70 mana
  • 20 s cooldown
  • self
  • endgame

An arcane clock opens on the ground: you and allies within 5 tiles recharge skills 20% faster and attack 15% faster for 5 min; monsters there become 40% slower for 8 s. Gets stronger the higher your max mana.

Requires first: Double Cast (level 3), Mana Shield (level 3), Arcane Pact (level 5).

Mage sets

Mage Ember Set

Mage Ember Set

  • level 60
Mage Jade Set

Mage Jade Set

  • level 70
Mage Abyssal Set

Mage Abyssal Set

  • level 80

Mage Celestial Set

  • level 100

See the pieces of each set

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