Mana Recovery
- level 5
- up to level 10
- passive
+0.2% of max mana every 2 s per level (level 10: +2%).
Class
“Fire, ice, lightning and stone at the tip of the staff.”

The Mage deals magic damage from afar and is the master of areas: Blizzard, Meteor Shower and Elemental Cataclysm hit whole groups. With a staff or scepter in hand, the basic attack itself becomes a magic projectile that reaches 6 tiles, and the staff's damage adds to spell power. The tree splits into Storm (areas), Projectiles (single-target and control spells) and Arcane (mana, staff and double casting). He is the most fragile: he has the lowest health and armor, so he needs to keep his distance and use Frost Touch and Stone Shackles to hold back whoever gets close.

General · Projectiles · Arcane · Storm · Endgame
+0.2% of max mana every 2 s per level (level 10: +2%).
Hurls a fireball that flies to the target and explodes on contact.
An ice shard flies to the target: light damage and slows it for 4 s.
+4% per level (level 5: +20%) to the damage of Fireball, Frost Touch and Stone Shackles.
Requires first: Fireball (level 3).
Rocks burst from the ground and stone shackles root the target for 3 s, dealing light damage.
Requires first: Frost Touch (level 3).
Per level, +8% slow on Frost Touch and a 4% chance to freeze the target for 2 s (level 5: +40% and 20%).
Requires first: Frost Touch (level 5), Stone Shackles (level 1).
+3% per level (level 10: +30%) to the magic strike damage with a staff or scepter.
2% chance per level (level 10: 20%) for a staff strike to release a Fireball, at your Fireball level.
Requires first: Staff Mastery (level 5).
Trades 15% of your life for 30% of your mana.
Requires first: Mana Recovery (level 3).
For 60 s, 30% of the damage you take comes out of your mana instead of your health.
Requires first: Arcane Pact (level 1).
4% chance per level (level 5: 20%) for a targeted spell to fire twice.
Requires first: Autocast (level 5).
A lightning bolt cuts 4 tiles in a straight line where you are facing and hits everyone in the way.
+4% per level (level 5: +20%) to the damage of Chain Lightning, Blizzard, Meteor Shower and Elemental Cataclysm.
Requires first: Chain Lightning (level 3).
Click a spot on the map: a snow whirlwind covers a round area for 4 s, hurting the enemies inside every second and slowing them.
Requires first: Chain Lightning (level 5), Frost Touch (level 3).
Click a spot on the map: after a 1 s warning, meteors fall on the round area. Heavy damage and a 1 s stun.
Requires first: Blizzard (level 5), Fireball (level 5).
Click a spot (up to 8 tiles): a vortex of the four elements pulls monsters to the center for 2 s, hurting them every half second, then implodes in a huge burst that stuns for 2 s. Gets stronger the higher your max mana.
Requires first: Meteor Shower (level 5), Elemental Focus (level 5), Blizzard (level 10).
You levitate among four elemental orbs: for 5 min, 25% magic damage, spells 30% cheaper and each attack spell also releases an orb at the target. Gets stronger the higher your max mana.
Requires first: Elemental Mastery (level 5), Fireball (level 10), Piercing Cold (level 3).
An arcane clock opens on the ground: you and allies within 5 tiles recharge skills 20% faster and attack 15% faster for 5 min; monsters there become 40% slower for 8 s. Gets stronger the higher your max mana.
Requires first: Double Cast (level 3), Mana Shield (level 3), Arcane Pact (level 5).



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