Owl's Eye
- level 5
- up to level 10
- passive
- requires bow
+2% damage per level with a bow (level 10: +20%), on the shot and on skills.
Class
“One eye on the target, the other on the falcon.”

The Archer shoots from afar with a bow: the basic attack is an arrow that reaches 6 tiles (up to 9 with Vulture's Eye), with no ammunition. The damage is physical, with Dexterity in place of Strength, and can be critical. The tree has three paths: Archery (multiple shots, arrow rain, arrows that push back and pierce), Falconry (a falcon that follows you, attacks alongside you and dives at monsters) and Traps (snare, mine, ice, sleep sand and explosives that go off when a monster steps on them). Without a bow in hand he fights up close, weakly, and bow skills don't work.
Archery · Traps · Falconry · Endgame
+2% damage per level with a bow (level 10: +20%), on the shot and on skills.
Two arrows in a row at the target, each with full damage. Needs a bow.
+1 tile per level to the range of the shot and of bow skills (level 3: from 6 to 9 tiles).
Requires first: Owl's Eye (level 3).
For 60 s: attacks 10% faster and +5% physical critical chance.
Requires first: Owl's Eye (level 1).
Click a spot on the map: a shower of arrows falls on a circle 5 tiles across, hurts everyone inside and pushes them 2 tiles out. Needs a bow.
Requires first: Double Strafe (level 5).
A heavy arrow wrapped in wind: high damage, pushes the target 5 tiles back and slows it for 3 s. Needs a bow.
Requires first: Double Strafe (level 3).
For 60 s, you and your party in sight walk 20% faster and dodge +10%.
Requires first: Improve Concentration (level 3).
A true arrow that pierces every enemy on the line, from the archer to the end of the range: very high damage and +30% critical chance. Needs a bow.
Requires first: Arrow Repel (level 3), Vulture's Eye (level 2).
Sets a snare on the ground (up to 3 tiles away): the monster that steps on it is held for 4 s. Stays armed for 60 s; up to 4 of your traps on the ground.
Buries a mine (up to 3 tiles away): it blows up on the monster that steps on it, with high damage and 1.5 s stunned.
Requires first: Ankle Snare (level 1).
Sets an ice plate (up to 3 tiles away): when a monster steps on it, it bursts and freezes everyone around (3x3) for 3 s, with a little damage.
Requires first: Land Mine (level 1).
Sets a bag of sleeping sand (up to 3 tiles away): when a monster steps on it, the sand rises and puts everyone around (5x5) to sleep for 4 s.
Requires first: Ankle Snare (level 3).
Sets an explosive charge (up to 3 tiles away): when a monster steps on it, it blows up and hurts everyone around (5x5) with a lot of damage.
Requires first: Land Mine (level 3), Freezing Trap (level 3).
A falcon follows you. With Blitz Beat learned, 10% of your hits that land send the falcon at the target, with Blitz Beat at the level you have.
The falcon dives at the target: its talons hit it and everyone right next to it (3x3).
Requires first: Falconry Mastery (level 1).
+5% per level (level 10: +50%) to the damage of Blitz Beat (and the automatic attack of Falconry Mastery), Falcon Assault and the dives of King of the Skies.
Requires first: Falconry Mastery (level 1).
The falcon flies to the target and marks it: for 10 s it takes 10% more damage from everyone.
Requires first: Blitz Beat (level 1).
For 60 s: +8% damage and +5% physical critical chance.
Requires first: Steel Talons (level 3), Vulture's Eye (level 1).
The falcon climbs and dives full force at a single target: very high damage.
Requires first: Blitz Beat (level 5), Steel Talons (level 5).
Click a spot on the map: a storm of arrows falls on a circle 9 tiles across, in 5 waves over 2.5 s. Uses 30% of max mana. Needs a bow. Gets stronger the higher your max mana.
Requires first: Arrow Shower (level 10), Sharp Shooting (level 3), Owl's Eye (level 10).
The falcon becomes the king of the skies: for 5 min it dives on its own every second at the nearest monster (within 7 tiles), with its talons hitting the 3x3 around it. Gets stronger the higher your max mana.
Requires first: Falcon Assault (level 3), Steel Talons (level 10), True Sight (level 3).
Click a spot on the map: mines sprout on a circle 7 tiles across and blow up in a chain, in 5 waves: heavy damage and a 1 s stun. Uses 30% of max mana. Gets stronger the higher your max mana.
Requires first: Claymore Trap (level 3), Sandman (level 3), Freezing Trap (level 5).



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