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Class

Archer

“One eye on the target, the other on the falcon.”

Archer wearing the class set
Role
Ranged physical damage
Attribute
Dexterity
Weapons
Bow, Crossbow
Branches
Archery, Falconry, Traps
Skills
22

The Archer shoots from afar with a bow: the basic attack is an arrow that reaches 6 tiles (up to 9 with Vulture's Eye), with no ammunition. The damage is physical, with Dexterity in place of Strength, and can be critical. The tree has three paths: Archery (multiple shots, arrow rain, arrows that push back and pierce), Falconry (a falcon that follows you, attacks alongside you and dives at monsters) and Traps (snare, mine, ice, sleep sand and explosives that go off when a monster steps on them). Without a bow in hand he fights up close, weakly, and bow skills don't work.

Tips for playing Archer

Archer skills

Archery · Traps · Falconry · Endgame

Archery

Owl's Eye

Owl's Eye

  • level 5
  • up to level 10
  • passive
  • requires bow

+2% damage per level with a bow (level 10: +20%), on the shot and on skills.

Double Strafe

Double Strafe

  • level 5
  • up to level 10
  • damage
  • 6 mana
  • 1.5 s cooldown
  • on target
  • range 6
  • requires bow

Two arrows in a row at the target, each with full damage. Needs a bow.

Vulture's Eye

Vulture's Eye

  • level 10
  • up to level 3
  • passive
  • requires bow

+1 tile per level to the range of the shot and of bow skills (level 3: from 6 to 9 tiles).

Requires first: Owl's Eye (level 3).

Improve Concentration

Improve Concentration

  • level 10
  • up to level 10
  • buff
  • 20 mana
  • 30 s cooldown
  • self

For 60 s: attacks 10% faster and +5% physical critical chance.

Requires first: Owl's Eye (level 1).

Arrow Shower

Arrow Shower

  • level 14
  • up to level 10
  • area
  • 15 mana
  • 5 s cooldown
  • on the ground
  • range 6
  • requires bow

Click a spot on the map: a shower of arrows falls on a circle 5 tiles across, hurts everyone inside and pushes them 2 tiles out. Needs a bow.

Requires first: Double Strafe (level 5).

Arrow Repel

Arrow Repel

  • level 18
  • up to level 5
  • control
  • 15 mana
  • 8 s cooldown
  • on target
  • range 6
  • requires bow

A heavy arrow wrapped in wind: high damage, pushes the target 5 tiles back and slows it for 3 s. Needs a bow.

Requires first: Double Strafe (level 3).

Wind Walk

Wind Walk

  • level 24
  • up to level 5
  • buff
  • 30 mana
  • 30 s cooldown
  • party

For 60 s, you and your party in sight walk 20% faster and dodge +10%.

Requires first: Improve Concentration (level 3).

Sharp Shooting

Sharp Shooting

  • level 34
  • up to level 5
  • damage
  • 30 mana
  • 10 s cooldown
  • on target
  • range 6
  • requires bow

A true arrow that pierces every enemy on the line, from the archer to the end of the range: very high damage and +30% critical chance. Needs a bow.

Requires first: Arrow Repel (level 3), Vulture's Eye (level 2).

Traps

Ankle Snare

Ankle Snare

  • level 7
  • up to level 5
  • control
  • 8 mana
  • 2 s cooldown
  • on the ground
  • range 3

Sets a snare on the ground (up to 3 tiles away): the monster that steps on it is held for 4 s. Stays armed for 60 s; up to 4 of your traps on the ground.

Land Mine

Land Mine

  • level 15
  • up to level 5
  • damage
  • 10 mana
  • 3 s cooldown
  • on the ground
  • range 3

Buries a mine (up to 3 tiles away): it blows up on the monster that steps on it, with high damage and 1.5 s stunned.

Requires first: Ankle Snare (level 1).

Freezing Trap

Freezing Trap

  • level 22
  • up to level 5
  • control
  • 12 mana
  • 5 s cooldown
  • on the ground
  • range 3

Sets an ice plate (up to 3 tiles away): when a monster steps on it, it bursts and freezes everyone around (3x3) for 3 s, with a little damage.

Requires first: Land Mine (level 1).

Sandman

Sandman

  • level 26
  • up to level 5
  • control
  • 12 mana
  • 8 s cooldown
  • on the ground
  • range 3

Sets a bag of sleeping sand (up to 3 tiles away): when a monster steps on it, the sand rises and puts everyone around (5x5) to sleep for 4 s.

Requires first: Ankle Snare (level 3).

Claymore Trap

Claymore Trap

  • level 38
  • up to level 5
  • area
  • 20 mana
  • 6 s cooldown
  • on the ground
  • range 3

Sets an explosive charge (up to 3 tiles away): when a monster steps on it, it blows up and hurts everyone around (5x5) with a lot of damage.

Requires first: Land Mine (level 3), Freezing Trap (level 3).

Falconry

Falconry Mastery

Falconry Mastery

  • level 10
  • passive

A falcon follows you. With Blitz Beat learned, 10% of your hits that land send the falcon at the target, with Blitz Beat at the level you have.

Blitz Beat

Blitz Beat

  • level 12
  • up to level 5
  • damage
  • 10 mana
  • 3 s cooldown
  • on target
  • range 8

The falcon dives at the target: its talons hit it and everyone right next to it (3x3).

Requires first: Falconry Mastery (level 1).

Steel Talons

Steel Talons

  • level 16
  • up to level 10
  • passive

+5% per level (level 10: +50%) to the damage of Blitz Beat (and the automatic attack of Falconry Mastery), Falcon Assault and the dives of King of the Skies.

Requires first: Falconry Mastery (level 1).

Detect

Detect

  • level 20
  • control
  • 10 mana
  • 15 s cooldown
  • on target
  • range 8

The falcon flies to the target and marks it: for 10 s it takes 10% more damage from everyone.

Requires first: Blitz Beat (level 1).

True Sight

True Sight

  • level 30
  • up to level 5
  • buff
  • 30 mana
  • 30 s cooldown
  • self

For 60 s: +8% damage and +5% physical critical chance.

Requires first: Steel Talons (level 3), Vulture's Eye (level 1).

Falcon Assault

Falcon Assault

  • level 40
  • up to level 5
  • damage
  • 35 mana
  • 12 s cooldown
  • on target
  • range 8

The falcon climbs and dives full force at a single target: very high damage.

Requires first: Blitz Beat (level 5), Steel Talons (level 5).

Endgame

Arrow Storm

Arrow Storm

  • level 50
  • up to level 5
  • area
  • 30% of max mana
  • 5 s cooldown
  • on the ground
  • range 6
  • requires bow
  • endgame

Click a spot on the map: a storm of arrows falls on a circle 9 tiles across, in 5 waves over 2.5 s. Uses 30% of max mana. Needs a bow. Gets stronger the higher your max mana.

Requires first: Arrow Shower (level 10), Sharp Shooting (level 3), Owl's Eye (level 10).

King of the Skies

King of the Skies

  • level 50
  • up to level 5
  • summon
  • 70 mana
  • 20 s cooldown
  • self
  • endgame

The falcon becomes the king of the skies: for 5 min it dives on its own every second at the nearest monster (within 7 tiles), with its talons hitting the 3x3 around it. Gets stronger the higher your max mana.

Requires first: Falcon Assault (level 3), Steel Talons (level 10), True Sight (level 3).

Minefield

Minefield

  • level 50
  • up to level 5
  • area
  • 30% of max mana
  • 5 s cooldown
  • on the ground
  • range 6
  • endgame

Click a spot on the map: mines sprout on a circle 7 tiles across and blow up in a chain, in 5 waves: heavy damage and a 1 s stun. Uses 30% of max mana. Gets stronger the higher your max mana.

Requires first: Claymore Trap (level 3), Sandman (level 3), Freezing Trap (level 5).

Archer sets

Archer Ember Set

Archer Ember Set

  • level 60
Archer Jade Set

Archer Jade Set

  • level 70
Archer Abyssal Set

Archer Abyssal Set

  • level 80

Archer Bows

  • level 1–50

See the pieces of each set

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