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Class

Rogue

“Fast, precise and always from behind.”

Rogue wearing the class set
Role
Fast melee damage / critical
Attribute
Dexterity
Weapons
Dagger, Short Sword, Buckler
Branches
Critical, Poison, Shadows
Skills
22

The Rogue is the critical class: the only one with class critical chance (from 4% at the start to 20% at level 50), and every basic attack that hits returns 8% of the damage as health. Hits fast up close with a dagger or short sword, poisons, dodges and vanishes from monsters' sight. The tree splits into Critical (double strikes and buffs), Poison (blades, area cuts and leaps) and Shadows (stuns, smoke, stealth and Shadow Step). Can't take a beating like the Warrior: lives by dodging, killing fast and getting out of the way.

Painting of the Makhes Rogue

Tips for playing Rogue

Rogue skills

General · Critical · Poison · Shadows · Endgame

General

Improved Dodge

Improved Dodge

  • level 5
  • up to level 10
  • passive

+1% dodge per level (level 10: +10%).

Critical

Double Strike

Double Strike

  • level 5
  • up to level 10
  • passive
  • requires dagger

3% chance per level (level 10: 30%) for a dagger strike to hit twice.

Blade Mastery

Blade Mastery

  • level 5
  • up to level 10
  • passive
  • requires dagger or short sword

+2% damage per level with a dagger or short sword (level 10: +20%), on strikes and skills.

Reflexes

Reflexes

  • level 10
  • up to level 5
  • buff
  • 12 mana
  • 18 s cooldown
  • self

For 10 s: +15% dodge and 20% faster attacks.

Requires first: Improved Dodge (level 3).

Killer Instinct

Killer Instinct

  • level 20
  • up to level 5
  • passive

+2% physical crit per level (level 5: +10%).

Requires first: Double Strike (level 5).

Poison

Thrust

Thrust

  • level 5
  • up to level 10
  • damage
  • 5 mana
  • 3 s cooldown
  • in front
  • range 1

A quick extra strike with your dagger on the tile in front.

Poisoned Blade

Poisoned Blade

  • level 7
  • up to level 5
  • buff
  • 10 mana
  • 18 s cooldown
  • self

For 10 s, every hit you land poisons the target: damage every 2 s, for 6 s.

Concentrated Poison

Concentrated Poison

  • level 18
  • up to level 5
  • passive

+10% damage and +1 s per level (level 5: +50% and +5 s) to the Poisoned Blade's poison.

Requires first: Poisoned Blade (level 3).

Fan of Blades

Fan of Blades

  • level 25
  • up to level 10
  • area
  • 20 mana
  • 12 s cooldown
  • in front
  • range 3

Throws five daggers in a fan in front of you and hits everyone in the 3-tile cone, each one for full damage.

Requires first: Thrust (level 5).

Lightning Stitch

Lightning Stitch

  • level 40
  • up to level 5
  • area
  • 40 mana
  • 20 s cooldown
  • self

Your body turns into lightning: hidden, you strike every nearby enemy from behind (up to 6), one by one, and return falling from the sky. Nothing can hurt you during the sequence.

Requires first: Fan of Blades (level 5), Blade Mastery (level 3).

Shadows

Light Fingers

Light Fingers

  • level 8
  • up to level 5
  • passive

2% chance per level (level 5: 10%) to steal 20% of the monster's gold on a strike, once per monster.

Stunning Blow

Stunning Blow

  • level 14
  • up to level 5
  • control
  • 12 mana
  • 15 s cooldown
  • in front
  • range 1

A blow with the hilt on the tile in front: light damage and a 2 s stun.

Requires first: Light Fingers (level 3).

Smoke Bomb

Smoke Bomb

  • level 19
  • up to level 5
  • control
  • 18 mana
  • 25 s cooldown
  • on the ground

Click a spot on the map: a smoke cloud covers a round area for 4 s. Enemies inside are slowed and lose sight of you.

Requires first: Stunning Blow (level 3).

Stealth

Stealth

  • level 22
  • up to level 5
  • buff
  • 15 mana
  • 20 s cooldown
  • self

For up to 8 s monsters can't see you and forget you. Striking or using another skill ends it; the next strike gets Backstab.

Requires first: Smoke Bomb (level 3).

Disarm

Disarm

  • level 24
  • up to level 5
  • control
  • 15 mana
  • 15 s cooldown
  • on target
  • range 1

Knocks the weapon out of an adjacent monster: it deals 30% less damage for 10 s.

Requires first: Stunning Blow (level 5).

Shadow Step

Shadow Step

  • level 32
  • up to level 5
  • damage
  • 50% of max health and 10% of max mana
  • 8 s cooldown
  • on target
  • range 6

Sacrifices half of your max life and 10% of your mana: you turn into shadow, appear behind the chosen target (up to 6 tiles) and slash it for huge damage. Only works above half life.

Requires first: Stealth (level 3).

Backstab

Backstab

  • level 36
  • up to level 5
  • passive

+10% per level (level 5: +50%) to the first damage after Shadow Step or Stealth.

Requires first: Shadow Step (level 1), Stealth (level 5).

Endgame

Shadow Dance

Shadow Dance

  • level 50
  • up to level 5
  • buff
  • 70 mana
  • 20 s cooldown
  • self
  • endgame

Your shadow splits and two rise: for 5 min, each weapon hit that lands is repeated twice by the shadows (25% of the damage each) and critical chance rises 5%. Gets stronger the higher your max health and max mana.

Requires first: Killer Instinct (level 5), Double Strike (level 10), Blade Mastery (level 5).

Living Storm

Living Storm

  • level 50
  • up to level 5
  • buff
  • 70 mana
  • 20 s cooldown
  • self
  • endgame

Lightning strikes you: for 5 min you move 25% faster, attack 20% faster, critical chance rises 5% and each critical releases a bolt that jumps to up to 3 nearby enemies. Gets stronger the higher your max health and max mana.

Requires first: Reflexes (level 5), Killer Instinct (level 3), Improved Dodge (level 5).

Thousand Cuts

Thousand Cuts

  • level 50
  • up to level 5
  • damage
  • 15% of max health and 15% of max mana
  • 5 s cooldown
  • on target
  • range 5
  • endgame

The world stops: you vanish and slash the target ten times from every side, finishing with a final cut. Each cut can crit, and the damage grows up to double with the target's missing health. Nothing can hurt you meanwhile. Gets stronger the higher your max health and max mana.

Requires first: Lightning Stitch (level 3), Thrust (level 10).

Dread Lash

Dread Lash

  • level 50
  • up to level 5
  • area
  • 15% of max health and 15% of max mana
  • 3 s cooldown
  • in front
  • range 3
  • endgame

A lash of cuts on the 3 tiles in front of you, all at once; it can crit. Gets stronger the higher your max health and max mana.

Requires first: Concentrated Poison (level 5), Fan of Blades (level 10).

Critical Strike

Critical Strike

  • level 50
  • up to level 5
  • damage
  • 15% of max health and 15% of max mana
  • 1 s cooldown
  • in front
  • range 1
  • endgame

A blow on the tile in front that is always critical (and your own critical chance can add one more). Gets stronger the higher your max health and max mana.

Requires first: Backstab (level 5), Disarm (level 3), Shadow Step (level 5).

Rogue sets

Rogue Ember Set

Rogue Ember Set

  • level 60
Rogue Jade Set

Rogue Jade Set

  • level 70
Rogue Abyssal Set

Rogue Abyssal Set

  • level 80

See the pieces of each set

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