Boss
Amber Rhino
- Type
- Boss
- Level
- 29
- Region
- The Desert
- Where
- Amber Mines · Rhino's Maze
A giant creature that roams Amber Mines · Rhino's Maze, with three skills: two telegraphed on the ground and one group mechanic.
Amber Rhino abilities
Horn Charge
Charges in a straight line to the target (7 tiles): heavy, stuns and knocks back 2. If it hits no one, it is dazed for 4 s.
Trample
A ring 1 to 2 tiles around it: stay right next to it or 3 tiles away.
Party mechanic
Marks someone (never its tank) and chases only them for 5 s at a run: the marked player flees.
Every boss warns before attacking: the danger tiles light up in color on the ground and a square grows until it fills; anyone still there when the warning ends takes the hit. Two-stage bosses transform at half health, are immune during the transformation and start using new skills. Near the end they enter desperation and attack faster. Bosses cannot be stunned, rooted or slowed. Every boss and miniboss also has a group mechanic: a shield to break, towers to occupy, a hit to split, spikes, fixation and helpers that protect them.
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