Boss
Morvan, the Necromancer
- Type
- Boss
- Level
- 50
- Region
- The Crypts
- Where
- Crypt of Morvan
A hooded necromancer with a skull staff, lord of the crypt. It's the group fight at the start of the path: the curse chases the marked player, the circle of death flips the logic (it's only safe right next to him) and the soul drain heals the boss when it hits.
Morvan abilities
Call of the Dead
Calls 3 guardian knights.
Phylacteries
Raises two guardian knights that protect him: while one is standing, Morvan takes no damage.
Curse
Marks whoever he is chasing: 2 s later the curse explodes around the marked player (radius 2), wherever they are. If you are marked, run away from the others.
Seals of Death
Marks one seal for each nearby player (up to 4): stand on a seal. Each empty seal claims a soul from everyone within 10 tiles.
Judgment of Souls
Judgment falls around a marked player in 3 s: the damage is split among everyone in the circle. Gather by the marked player.
Circle of Death
Death takes everything 2 to 5 tiles from him: the only safe place is right next to him.
Party mechanic
Phylacteries protect the boss until the guardian knights fall; Seals of Death require one player on each seal; Judgment of Souls asks everyone to gather on the marked player.
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