Miniboss
King Crab
- Type
- Miniboss
- Level
- 20
- Region
- The Coast
- Where
- Shell Coast
A giant crab with a spiny shell and a gripping pincer.
King Crab abilities
Spinning Shell
Spins its shell: the 8 tiles next to it take damage. Take a step back.
Pincer Snap
Its pincer snaps shut on a 2-tile cone ahead and holds for 1 s: get out from in front.
Party mechanic
For 4 s it reflects 30% of the damage it takes back at the attacker (at most 15% of their life per hit): stop attacking.
Every boss warns before attacking: the danger tiles light up in color on the ground and a square grows until it fills; anyone still there when the warning ends takes the hit. Two-stage bosses transform at half health, are immune during the transformation and start using new skills. Near the end they enter desperation and attack faster. Bosses cannot be stunned, rooted or slowed. Every boss and miniboss also has a group mechanic: a shield to break, towers to occupy, a hit to split, spikes, fixation and helpers that protect them.
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